

#ifndef _SHELL_RESWULINPICKOUT_MESSAGE_H_
#define _SHELL_RESWULINPICKOUT_MESSAGE_H_

#include "Message.h"
#include "Beans.h"
using namespace std;

class ResWulinPickoutMessage : public Message
{
	public:
	ResWulinPickoutMessage();
	~ResWulinPickoutMessage();
	void reset();
	ResWulinPickoutMessage* clone();
	static const int _ID;
	//个人比武排名前20的玩家
	std::string players;
	//服务器id
	int32 serverId;
	
	bool read_from(ByteBuf& buf);
    bool write_to(ByteBuf& buf);
    int getId();
};

#endif
